This character build isn't going to be one of those mega custom builds, but it should be fun- and with that in mind for my major skills I choose all the schools of magic for being a bad ass wizard, and alchemy so I can make an insane amount of gold. So, it's exactly the default mage build they offer you, but I made it- so it's better. Yeah.
After setting my skeleton minion on a few hapless rats, and draining the very life out out a couple of goblins I see the exit to the sewer. Activate retcon mode, at this point in the game Bethesda gives you chance to change anything and everything that you might not like about your character. I, of course have created the most bad ass wizard in all of history so such a function is useless to me.
I haven't played a default build since I first played this game on release, but I've got to say so far I'm really enjoying the mage. Some of spells seem a bit superfluous, but I really do get the sense that my character is quite powerful already.
Before I start getting into why I'm not going to do the main storyline for at least 4-5 hours I wanted to briefly touch on the levelling system. Personally, I used to be on other side of the fence than I am now. Consequently I can see where the complaints for the system come from. If you dive into this game without knowing how it works, you can get yourself stuck in some rather hard battles. Before I picked this game up I wanted to do a little bit of research into the best builds, I did that and there are pages and pages of how to create the perfect character. This can be very daunting for a new player, even if you choose a basic build like I did. You've got to decide how you're going to play the rest of the game, after the first 20 minutes of it, and I've spoken to a couple of friends and they've all ran into the same situation as me. They never got far with their first build. They either choose the wrong perk, or a slapdash attempt at a custom class, tagged terrible skills like speech craft or mercantile. The levelling system is very involved, and the player pretty much needs to do research before they can choose a build that will work for them and that isn't fair on gamers new to RPG's. I would love to go into this further, and have this current paragraph to be more than rambling but this is a lets play. So lets play.
I step outside and I'm greeted by a sprawling landscape, a tutorial tool tip pops up and obscures my view, I can't help but think that this moment could have been so much more than it was. To compare this introduction to stepping outside the vault for the first time in Fallout 3, it just doesn't have the same dramatic effect. It looks lovely, a nice green meadow, flowing river, ruined temple a forest off in the distance and a little boat in the foreground. However, it's just dumped in your lap. “Here's your world, go do whatever.”
Anyway, I've been tasked with saving the world or whatever- but screw that. I can fast travel to major city’s without having to visit them and I've got a bunch of junk I need to get rid of in the market district.
I think I'll set some mud crabs on fire before that though, then we'll see if they're more fierce than I am...

